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DanceDanceDance Season 4 and 5 Augmented Reality
The anaconda jungle was first created in Unreal Engine 4 and then exported to Ventuz. This shot also shows parts of the masks we use as refference and in ventuz to mask out the led screens, Jury booth and audience

The anaconda jungle was first created in Unreal Engine 4 and then exported to Ventuz. This shot also shows parts of the masks we use as refference and in ventuz to mask out the led screens, Jury booth and audience

DanceDanceDance Season 4 and 5 Augmented Reality

This collection highlights some of the shows i worked on for DanceDanceDance Season 4 and 5.
All sets are created in Blender and ventuz 4
For each of this clip i either worked on the scene from concept to production or worked on the sets during production in the studio.
Scene are often changed and edited in the week leading up to the production or during rehearsals.

Masks are used to mask out the LED screens, Judge booths and audience.

For each show there are two to four Augmented Reality scenes.
For each show there is about a two week periode to create the scenes.
Most of the sets need to be edited during rehearsals as requests from producers come in.
Content on the LED and lighting of the show is mostly seen for the first time during rehearsals.
During the production week there is about 2 to 3 days to get the scenes to match the colors and proces requests from production wich often come during rehearsals.

During the first season i started out by helping a senior colleague with the productions and the creation of the scenes. While the season progresses and during the 5th season i was running half of the shows on my own.

More artwork