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Custom Shaderball and Materials
Preview

Preview

Crystals with Fake Volume Absorption and Dispersion

Crystals with Fake Volume Absorption and Dispersion

Hologram with horizontal animated line. And smaller line jitter

Hologram with horizontal animated line. And smaller line jitter

Gold base material

Gold base material

Iron with procedural rust

Iron with procedural rust

Easy to use Rust Nodegroup

Easy to use Rust Nodegroup

Base CarPaint Procedural

Base CarPaint Procedural

Wood Floor Base Procedural

Wood Floor Base Procedural

Easy to use Nodegroups

Easy to use Nodegroups

Styrofoam Procedural

Styrofoam Procedural

Optional Cloth Geometry

Optional Cloth Geometry

Optional Liquid Geometry

Optional Liquid Geometry

Custom Shaderball and Materials

Custom Shaderball for the community of NFT project Baked Universe. Members can test and create materials / shaders on it.
They can quickly change the HDRI (8 defaults of blender) with a slider within the viewport. Rotating the slide will rotate the HDRI.
A cloth and Liquid mesh are also available in the scene.
Two additional scenes are also availble to use:
A Thumbnail scene that generates a thumbnail for the asset library
A bake plane scene to bake textures on.

Our team uses the shaderball scene to fill the Asset Library that is available to our members. Easy to use node setups. Common used PBR materials are added to this library aswell as models.