Custom Shaderball for the community of NFT project Baked Universe. Members can test and create materials / shaders on it.
They can quickly change the HDRI (8 defaults of blender) with a slider within the viewport. Rotating the slide will rotate the HDRI.
A cloth and Liquid mesh are also available in the scene.
Two additional scenes are also availble to use:
A Thumbnail scene that generates a thumbnail for the asset library
A bake plane scene to bake textures on.
Our team uses the shaderball scene to fill the Asset Library that is available to our members. Easy to use node setups. Common used PBR materials are added to this library aswell as models.